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Warhammer Catacombs Rules

Movement
Each model may move individually a number of squares equal to his movement characteristic.

Search
Up to two models per team may search instead of moving. If a model seaches, the GM should reveal any secret passages and traps within four squares. If there are no secret passages or traps, then the player should roll on the table below to see what he finds.warhammer power leverling

1. The model encounters a wandering monster while searching. He should fight in hand to hand combat with a creature of the same race as the GM is commanding. The monster counts as charging.warhammer gold

2. The model finds nothing of value

3. The model finds nothing of value.war gold

4. The models finds a Talisman. When entering the Dragon’s chamber, the model only wakes the Dragon on the roll of a 6.war powerlevel

5. The model finds a magic sword. Roll a D6. 1-3: increases his WS by 1, 4-6:increses his strength by 1.warhammer

6. The model finds some treasure worth one point at the end of the game.warhammer powerlevel

SHOOTING
All weapons are automatically assumed to be in range as long as the user hasline of sight. Otherwise the shooting rules are as in the WHFB rulebook.Note that there IS a -1 penalty for moving and shooting.warhammer power level

CLOSE COMBAT
Close combat is conducted as in Necromunda, not WHFB. Basically, each model rolls a D6 and add the score to his WS. The player who charged also adds one to his score. The model with the highest score has won the combat, and inflicts as many hits as the difference between the two players scores.warhammer powerleveling

ENTERING THE DRAGON’S CHAMBER
If a model enters the Dragon Chamber, the GM should immediately announce thefact. The Dragon is sleeping, and models may attempt to sneak past him. Firstthe model must pass a fear test. If he fails he leaves the chamber immediately.If he passes, he must roll a D6. On the roll of 1-4, he manages to steal apiece of treasure worth D3 points, and leaves the chamber with it immediately. If he rolls a 5 or a 6, he wakes the Dragon who inflicts D6 strength 6 hits. Ifthe model survives he then leaves the chamber, and may not return to it.warhammer power leverling

CARRYING TREASURE
A model may only carry one piece of treasure. If he has one, he should go backto the start point, where he can store it safely until after the game.Models who die whilst carrying treasure drop the treasure where they die. Placea counter to represent this. Models may pick up the treasure by passing over thiscounter.warhammer gold

ENDING THE GAME
The game ends at sunset (you should decide beforehand- around 15- 20 turns). The winner is the player who has the mostpoints of treasure, either being carried by his models or stored at his startpoint. However, if none of the players manage to gather more than 5 points worthof treasure, the GM wins. war gold
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Ready Check: Everything’s dead, Dave, part 2

So what’s the secret behind those guilds that have already wiped the floor with Blizzard’s current endgame raid content? Is the content’s tuning to blame, would they have done it anyway, or do they have special insider knowledge?world of warcraft powerleveling

Facetious as it may sound, it’s all three of these. The sort of guilds that have already cleared everything would have at least tried to do so anyway, regardless of boss encounter knowledge and tuning. It’s possible we’d still be seeing TwentyFifth stuck wiping on Patchwerk, had he been ridiculously overtuned — as it stands, he can cause a lot of pain to mostly-Sunwell geared tanks, but by the time you reach him the sheer amount of loot dropping in Naxx should see your tanks clear with a few upgrades.world of warcraft power leveling

The tuning itself is a byproduct of the amount of loot dropping — while fully Sunwell geared raids do need to make some adjustments to survive in Naxx, upgrades really aren’t hard to come by, so by the time you reach Kel’Thuzad your “Sunwell geared” raid… isn’t. Having seen the sheer amount of upgrades people have walked away with in just two raid resets, and the corresponding lowering of difficulty of the encounters as DPS, healing and survivability increase, it’s not even that surprising that the hardest encounter in the game, Sartharion with 3 drakes up, is entirely doable even now.wow powerlevel

This is good news for those guilds planning to enter Naxx in the coming weeks, of course. Even if you only poke at a couple of bosses during your first visit, you’ll get some loot that’ll make further poking more successful, just like previous raid progression used to be, and if you manage to get a fair few down you’ll be showered in purples.wow power level

Knowledge of the boss encounters is also a crucial component to defeating them quickly when they go live. Naxxramas itself holds very few surprises to a raid who’s already done it at 60, and further practice on beta got people accustomed to the changes that do exist. It’s still easy to see, watching someone entirely new to the instance zone in, that there is a lot of challenge contained within its walls — but for any raid group who put in the time to clear it on beta, doing the same on live isn’t a problem strategy-wise. The same goes for Sartharion and Malygos, where novel fight mechanics could have scuppered fast clears, but having done these fights before launch left zero challenge for experienced raiders.wow powerleveling

A big question around the fast clearing of content is “why bother?” — raiders who were waiting for months for new content are now going to be bored again, twiddling their thumbs until the release of Ulduar. Again, a big part of the motivation to clear instances so quickly is to be among the first to do it — even though this content isn’t particularly hard, top raid groups are very proud about their world standing and strive towards high rankings, whether they mean anything or not. People want the flashy “Realm First” titles, they want loot now rather than later, and the raid guild does have to satisfy the hunger of its average member or risk losing them.wow power leverling

Another argument is that there are still challenges to be had in the current raids, with the addition of certain achievements. However, none of these are exactly world news, and while guilds will internally strive to beat the various bonus challenges, we’re unlikely to dance in the streets the first time TwentyFifth beats Kel’Thuzad while killing extra abominations. Sartharion with three drakes was labelled the only “hard” encounter, and that’s already been defeated by multiple guilds, although the principle is a nice one — make the boss, in his base state, easily defeatable, but with exponential complexity to satisfy those hungering for something more challenging.world of warcraft powerleveling

What next?

So what are raiders going to do between now and the magic moment when new content arrives? And what will happen when it does?world of warcraft power leveling

Achievement and gear farming is probably the primary goal, repeating the more difficult kills and keeping people interested until they literally have no reason to run the content. Then it’s time to level up alts and recruit new people, ready for the inevitable roster changes that happen every time a new instance comes out, and to ensure raid banks are stocked with full consumables in preparation for new bosses to wipe on.wow powerlevel

How raid progression on Ulduar goes will be very dependent on the PTRs. If the raid content is available for testing, as every recent raid dungeon has been, then if it’s tuned for accessibility it’ll simply get steamrolled on the PTR and cleared within hours when it goes live. Thus the top end raiders will never be thoroughly satisfied, unless encounters are designed so there is a ‘hard mode’ similar to Sartharion that they can focus on.wow power level

Gated progression, similar to Sunwell, will halt the flow of boss kills but in an unfortunately artificial way, while designing encounters so they take days to beat by top-end raiders has its problems. Players take time off work, ignore their families and alienate their friends while those who don’t try to brute force the encounters get stuck on them forever. The advantage of the current level of content tuning is that you can raid and have a social life, or at least a semblance of one.wow powerleveling

The days when the cutting edge took weeks, not hours, to defeat seem well behind us, and for most WoW players that’s a good thing. By opening up accessibility Blizzard will achieve their goal of ensuring more people see endgame raiding content, instead of designing encounters that only a few guilds will ever beat.wow power leverling

However, the problem seems to be keeping the hardcore raiding guilds interested — while some might argue there’s no real loss if these people give up, they do serve multiple purposes in the WoW community, from affecting the economy and raiding exposure of their own servers to producing boss guides and testing content. It’ll be really interesting to see what happens during the release of Ulduar, and whether the hardcore are satisfied. world of warcraft powerleveling
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Ready Check: Everything’s dead, Dave, part 2

So what’s the secret behind those guilds that have already wiped the floor with Blizzard’s current endgame raid content? Is the content’s tuning to blame, would they have done it anyway, or do they have special insider knowledge?world of warcraft powerleveling

Facetious as it may sound, it’s all three of these. The sort of guilds that have already cleared everything would have at least tried to do so anyway, regardless of boss encounter knowledge and tuning. It’s possible we’d still be seeing TwentyFifth stuck wiping on Patchwerk, had he been ridiculously overtuned — as it stands, he can cause a lot of pain to mostly-Sunwell geared tanks, but by the time you reach him the sheer amount of loot dropping in Naxx should see your tanks clear with a few upgrades.world of warcraft power leveling

The tuning itself is a byproduct of the amount of loot dropping — while fully Sunwell geared raids do need to make some adjustments to survive in Naxx, upgrades really aren’t hard to come by, so by the time you reach Kel’Thuzad your “Sunwell geared” raid… isn’t. Having seen the sheer amount of upgrades people have walked away with in just two raid resets, and the corresponding lowering of difficulty of the encounters as DPS, healing and survivability increase, it’s not even that surprising that the hardest encounter in the game, Sartharion with 3 drakes up, is entirely doable even now.wow powerlevel

This is good news for those guilds planning to enter Naxx in the coming weeks, of course. Even if you only poke at a couple of bosses during your first visit, you’ll get some loot that’ll make further poking more successful, just like previous raid progression used to be, and if you manage to get a fair few down you’ll be showered in purples.wow power level

Knowledge of the boss encounters is also a crucial component to defeating them quickly when they go live. Naxxramas itself holds very few surprises to a raid who’s already done it at 60, and further practice on beta got people accustomed to the changes that do exist. It’s still easy to see, watching someone entirely new to the instance zone in, that there is a lot of challenge contained within its walls — but for any raid group who put in the time to clear it on beta, doing the same on live isn’t a problem strategy-wise. The same goes for Sartharion and Malygos, where novel fight mechanics could have scuppered fast clears, but having done these fights before launch left zero challenge for experienced raiders.wow powerleveling

A big question around the fast clearing of content is “why bother?” — raiders who were waiting for months for new content are now going to be bored again, twiddling their thumbs until the release of Ulduar. Again, a big part of the motivation to clear instances so quickly is to be among the first to do it — even though this content isn’t particularly hard, top raid groups are very proud about their world standing and strive towards high rankings, whether they mean anything or not. People want the flashy “Realm First” titles, they want loot now rather than later, and the raid guild does have to satisfy the hunger of its average member or risk losing them.wow power leverling

Another argument is that there are still challenges to be had in the current raids, with the addition of certain achievements. However, none of these are exactly world news, and while guilds will internally strive to beat the various bonus challenges, we’re unlikely to dance in the streets the first time TwentyFifth beats Kel’Thuzad while killing extra abominations. Sartharion with three drakes was labelled the only “hard” encounter, and that’s already been defeated by multiple guilds, although the principle is a nice one — make the boss, in his base state, easily defeatable, but with exponential complexity to satisfy those hungering for something more challenging.world of warcraft powerleveling

What next?

So what are raiders going to do between now and the magic moment when new content arrives? And what will happen when it does?world of warcraft power leveling

Achievement and gear farming is probably the primary goal, repeating the more difficult kills and keeping people interested until they literally have no reason to run the content. Then it’s time to level up alts and recruit new people, ready for the inevitable roster changes that happen every time a new instance comes out, and to ensure raid banks are stocked with full consumables in preparation for new bosses to wipe on.wow powerlevel

How raid progression on Ulduar goes will be very dependent on the PTRs. If the raid content is available for testing, as every recent raid dungeon has been, then if it’s tuned for accessibility it’ll simply get steamrolled on the PTR and cleared within hours when it goes live. Thus the top end raiders will never be thoroughly satisfied, unless encounters are designed so there is a ‘hard mode’ similar to Sartharion that they can focus on.wow power level

Gated progression, similar to Sunwell, will halt the flow of boss kills but in an unfortunately artificial way, while designing encounters so they take days to beat by top-end raiders has its problems. Players take time off work, ignore their families and alienate their friends while those who don’t try to brute force the encounters get stuck on them forever. The advantage of the current level of content tuning is that you can raid and have a social life, or at least a semblance of one.wow powerleveling

The days when the cutting edge took weeks, not hours, to defeat seem well behind us, and for most WoW players that’s a good thing. By opening up accessibility Blizzard will achieve their goal of ensuring more people see endgame raiding content, instead of designing encounters that only a few guilds will ever beat.wow power leverling

However, the problem seems to be keeping the hardcore raiding guilds interested — while some might argue there’s no real loss if these people give up, they do serve multiple purposes in the WoW community, from affecting the economy and raiding exposure of their own servers to producing boss guides and testing content. It’ll be really interesting to see what happens during the release of Ulduar, and whether the hardcore are satisfied. world of warcraft powerleveling
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Ready Check: Everything’s dead, Dave

Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we look at the sort of people who’ve already killed everything, and ask “Why?”…wow powerlevel

There’s been a lot of discussion over the last week concerning hardcore raiders — specifically those among the raiding corps who’ve raced to 80 as fast as possible and cleared every instance in game already. To people outside this group, it’s quite easy to get a bit carried away when discussing raiders: these people don’t have jobs, they ruin the game for themselves, they can’t be actually enjoying a moment of it…wow power level

None of the above is true, of course. This week’s Ready Check looks at the current raiding game from the perspective of one who’s cleared it all, and attempts to inject a little myth-busting and reality into the hyperbole.wow powerleveling

Racing to Level 80

One thing many people frequently seem curious about is the lifestyle of raiders at the top. Is TwentyFifthNovember composed of a squad of raiders with no jobs or families, supported solely by their sponsorship, who spend far too much time in front of their PCs? Let’s forget the poster boys for now — most of the guild, as with the other guilds who’ve already cleared all the content, is composed of (relatively) normal people.wow power leverling

Having a job and hitting 80 fast aren’t mutually exclusive. Most raiders who hit 80 within the first few days of release planned it out very carefully, booked time off work and settled in with plenty of home comforts ready to face a stretch in front of the PC with little sleep, aching eyes and numb legs. Very few people receive anything worthwhile from their sponsorships — after all, if people are quite happy to powerlevel to 80 without being paid, why would a sponsor pay them?world of warcraft powerleveling

So how (we’ll get on to ‘why’ in a minute) did these raiders get to level 80 so quickly? It’s a combination of beta experience, lack of sleep, extensive use of caffeine and constant motivation. Many people levelled to 80 on beta, which has a dual effect: firstly, levelling on live servers is made a lot easier because you know just where Mankrik’s sister-in-law is; secondly, having the leisure to explore the content on beta means players don’t miss out when powerlevelling on live.world of warcraft power leveling

Also, if you have an entire Sunwell-clad raid force outstripping most of the server’s population, it’s very easy to get help with the odd elite quest, form on-level dungeon groups of capable people, and there are fewer problems with fighting over spawns and named mobs since those waiting for them are probably fairly sensible people.wow powerlevel

Some of the speculation being flung around — that people had teams of others playing their character for them, that they AFK-botted through a level or two, etc — are entirely unfounded, at least with respect to raiders in general. People simply pushed themselves, planned well, familiarised themselves with the content beforehand and took a few days off work.wow power level

Why do people want to bypass a large amount of the new content, barely seeing it in a sleep-deprived powerlevelling haze? For a lot of people, levelling isn’t the main focus of their game — raiding is. Thus they push to get to maximum level as fast as possible, to begin the real fun.wow powerleveling

But why not wait a week? Part of the motivation is that of attaining server first level 80 achievements for class, race or even overall — part of it is a desire to keep up with the raid force and ensure you’re not going to be left behind when the first 10 or 25 people hit 80. And again, part of it is having done a lot of the levelling content on beta and not feeling a desire to slow down and enjoy it.wow power leverling
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Warhammer Catacombs Rules

Movement
Each model may move individually a number of squares equal to his movement characteristic.

Search
Up to two models per team may search instead of moving. If a model seaches, the GM should reveal any secret passages and traps within four squares. If there are no secret passages or traps, then the player should roll on the table below to see what he finds.warhammer power leverling

1. The model encounters a wandering monster while searching. He should fight in hand to hand combat with a creature of the same race as the GM is commanding. The monster counts as charging.warhammer gold

2. The model finds nothing of value

3. The model finds nothing of value.war gold

4. The models finds a Talisman. When entering the Dragon’s chamber, the model only wakes the Dragon on the roll of a 6.war powerlevel

5. The model finds a magic sword. Roll a D6. 1-3: increases his WS by 1, 4-6:increses his strength by 1.warhammer

6. The model finds some treasure worth one point at the end of the game.warhammer powerlevel

SHOOTING
All weapons are automatically assumed to be in range as long as the user hasline of sight. Otherwise the shooting rules are as in the WHFB rulebook.Note that there IS a -1 penalty for moving and shooting.warhammer power level

CLOSE COMBAT
Close combat is conducted as in Necromunda, not WHFB. Basically, each model rolls a D6 and add the score to his WS. The player who charged also adds one to his score. The model with the highest score has won the combat, and inflicts as many hits as the difference between the two players scores.warhammer powerleveling

ENTERING THE DRAGON’S CHAMBER
If a model enters the Dragon Chamber, the GM should immediately announce thefact. The Dragon is sleeping, and models may attempt to sneak past him. Firstthe model must pass a fear test. If he fails he leaves the chamber immediately.If he passes, he must roll a D6. On the roll of 1-4, he manages to steal apiece of treasure worth D3 points, and leaves the chamber with it immediately. If he rolls a 5 or a 6, he wakes the Dragon who inflicts D6 strength 6 hits. Ifthe model survives he then leaves the chamber, and may not return to it.warhammer power leverling

CARRYING TREASURE
A model may only carry one piece of treasure. If he has one, he should go backto the start point, where he can store it safely until after the game.Models who die whilst carrying treasure drop the treasure where they die. Placea counter to represent this. Models may pick up the treasure by passing over thiscounter.warhammer gold

ENDING THE GAME
The game ends at sunset (you should decide beforehand- around 15- 20 turns). The winner is the player who has the mostpoints of treasure, either being carried by his models or stored at his startpoint. However, if none of the players manage to gather more than 5 points worthof treasure, the GM wins. war gold

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Setting up for Warhammer Catacombs

Setting up for the game
Between 3 and 5 players can take part in this game. One of the players should be nominated as the Master of the Catacombs. You will need to acquire some floor plans, such as those found in Warhammer Quest, marked out in 1″ squares. You could even use the board from Hero Quest (remember that game?) If you are really stuck for floor plans then you can buy sheets of card marked out in inch squares from most stationary shops, and you can cut these to the sizes you require. warhammer

The Master of the Catacombs
The Master of the catacombs (GM) should draw up a map, planning out the layout of T’Saragrad’s Vault. The GM should secretly mark on his map the location of 3 pit traps and 3 spear traps. A large, central chamber should be chosen by the GM to be the treasure chamber in which the Blue Wyrm lies. Some GMs may like to use secret doorways, and keep some chambers hidden. This is fine, in fact I recommend it! Theres nothing better than the parties wondering around for ages before finally working out that they need to find a secret doorway. Be sure to point out to them before the game that you are using secret passages- it’s only fair! He should also distribute 100 points of troops around the lost city with no Cavalry, War Machines or Characters., equipped as individuals. Ideally, these should be Undead, but if this is impossible, for whatever reason, Skaven or an Orc and Goblin horde could be used. Four entrances to the city should be marked out. warhammer powerlevel

The Other Players
All the other players command 150 points of troops, with no Cavalry, War Machines or Characters. Forget about regiments, standards, etc., just equip each model as an individual, giving them whatever weapons you feel are appropriate. The effects of weapons can be found in the rules section. There is no magic in Warhammer Catacombs, apart from some magic items which can be found inside the Vault. These parties should be led by a ‘Master Scout’, who costs the same as a champion for the race. He should have the characters normal profile with the following alterations: +1BS +1I +1T +1W +1Ld.warhammer power level

Setting up before the game
The GM should set up the floor plans before the game. None of the traps, etc. should be shown until an unsuspecting adventurer stumbles upon them. The GM’s forces should remain hidden, and only placed on the board when encountered by a party. It should not be obvious which room is the chamber which holds the treasure and the Blue Wyrm. A fixed number of turns should be decided on- I find that 15- 20 is a good figure, after which the game will end, and all figures still inside the Catacombs are dead… Now you’re ready to play Warhammer Catacombs. Oh, there’s just the small matter of the rules…warhammer powerleveling
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Interview with a Gnome Death Knight

We still have no idea who did the voice of the Headless Horseman, but if you’re playing a male Gnome Death Knight lately, we know whose voice you’ve been listening to: Dino Andrade, recently interviewed by Geeks of Doom, a voice actor who’s probably most heard as “Pop” of the Kellogg’s Rice Crispies mascots. You can hear his reels and demos on his website, and sure enough, that’s our Gnome.wow powerleveling

Andrade says the Blizzard recording was “the most secretive thing I have ever done” — they didn’t show him anything visually about what the character was or did, and apparently he wasn’t even allowed to take the script out of the recording room. Andrade also says that Blizzard is keen to let voice actors do their thing — rather than giving direction, they let the actor come up with lots of their own reads, and then chose the one they wanted to use. It’s almost hard to believe that Blizzard’s voice acting is so good, given how hands-off they are (you’d think they’d aim to connect it with the art or animation in some way), but Blizzard fans know how well it works — the voice characterisation in Blizzard games has always been terrific.wow power leverling

Very interesting — while Blizzard’s voices are one of the things that have really made their games successful, it’s strange that they’ve never let us into the process more. Their sites are full of concept art and model designs, but it would be cool to hear an uncut recording session or find out exactly how voice recordings are integrated with the game. Maybe we’ll see more on that in the future. world of warcraft powerleveling
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Wrath of the Lich King has only been live for a little under a week, and already players are tearing through its many challenges. Blizzard once said that players have a voracious appetite for new content, as soon as something is released they need to start on something else. Wrath has really driven that point home.wow powerlevel

The first of many firsts was Nymh, world first player to level 80. WoW Insider had an opportunity to talk to him directly about his journey to level 80, and just what inspired it. Read on to see what he (and we) had to say!wow power level

WoW Insider: Hi, Nymh! Thank you for doing this, and congratulations again on being the world first level 80. First, why don’t you tell us a little about yourself. I’m sure you’ve had to do this in all of your interviews already, but once more can’t hurt!wow powerleveling

Nymh: Hello! In short, I’m 21 and I’m actually working for the French Administration.wow power leverling

WoW Insider: Now, why you decide to do this? Was it your goal to be world first or just to level as quickly as possible?world of warcraft powerleveling

Nymh: It was not really intended! The original goal was to find a way to level as fast as possible, because I knew it was not possible for me to stay awake for days without sleeping. I had a good template and a good spot to grind that I found on beta, and I calculated that it would take something like 28 hours to go to 80. Definitely, a world first was something I could reach, but it was not really expected.world of warcraft power leveling

WoW Insider: You’ve mentioned that you only really play WoW for the raid content, and don’t particularly like questing or leveling up. What will you be doing until people start to catch up to you? Grinding reputation? Tradeskills? Just taking a few days off of the game? world of warcraft power leveling

Nymh: Well, my guildies leveled really fast too, we’ve actually already have cleared all the 10 players raids (except Malygos), and we will start 25 player raids tonight! So the wait was not terrible, but to answer your question, I spend a lot of time… answering questions!wow power level

WoW Insider: Obviously there are some people who have been rather negative about your world first, but we’ve seen a lot of people congratulating you on it, too. Would you say the overall reaction is more positive or more negative in general? How do you feel about the “get a life” comments?wow powerleveling

Nymh: I think it is globally equal, maybe more positive than negative, but I do not really pay attention to comments… I’ve not done this to be recognized, I’ve done this for myself and my guild. So I really don’t care about people saying I should get a life or stuff like that, because they really don’t know me and saying things like that just because I was able to grind 27 hours is really stupid.wow power leverling

WoW Insider: Zach Yonzon, one of our Warlocks on staff, was curious about the spec that you used. Did you custom build your version of SL/SL to help your leveling grind along, or is it a spec you feel will be viable past that? Will you continue to use it? Do you think it would have performed well if you didn’t have a healer on your side?world of warcraft powerleveling

Nymh: The original idea of the spec was from Jynxx, Fusion guild, she made a post about a spec that has no downtime, can pull any number of mobs… I tested it and that really was the case, and I was asking myself, “What if I found a spot with unlimited numbers of monsters to pull…” I found Drakil’Jin ruins 2 hours after. Since then, the Drakil’jin Ruins have been hotfixed by Blizzard so the mobs do not give any XP.world of warcraft power leveling

I planned to grind as 21/41/0, but I changed my mind few hours before and decided to take Metamorphosis instead, because I had no use for Siphon Life thanks to my healer. I respecced at level 77 to take Grim Reach, Empowered Corruption and Shadow Mastery, it was way more useful than the Meta at that level.wow powerlevel

This spec works wonders for farming/questing/grinding. I’m pretty sure it kicks ass in PvP too, as I was ganked by many Horde players on beta but I’ve never died with this spec. Without Pavelomm, I would be forced to use Siphon Life, sometimes AOE fear… I think I would have grinded the 10 levels in about 40 hours instead of 26. wow power level

WoW Insider: Are you happy with the speed that you leveled, or at all disappointed? Do you think it was too easy to just grind mobs?wow power level

Nymh: I’m perfectly happy with my grinding speed. It was better than what I planned in the beginning. It was not really “easy,” you have to consider that I was Sunwell geared (2000 spell power fully buffed definitely helps kill things faster), I hardly spammed my keyboard for 26 hours. I had the perfect spec for it… It is not something everyone could have done.wow power leverling

WoW Insider: Did you keep track of how much money you made grinding those trolls? I’m sure your bags get pretty full after 26 hours of nonstop killing. Did you even bother with looting?world of warcraft powerleveling

Nymh: No loot! No time. But I made some calculations. I have killed about 20,000 trolls, and would have been looting between 5 and 22 silver… I guess I would have made more than 5k gold with all the loot (greens/whites/greys included).world of warcraft power leveling

WoW Insider: Do your friends and guildmates that helped you get to 80 want to add anything, especially your healer? It was really nice of them to help you out, and I definitely think they deserve some time in the spotlight as well.wow powerlevel

Pavelomm: Thanks to Nymh for the challenge, and to everyone for your consideration. Thanks for all of the encouraging whispers during the performance. Moreover, of course, thanks to all people on forums or in whispers who seemed so worried about my real life. I accept all sort of presents, my bank account number is 0439…

See ya!

WoW Insider: Any last words from you, Nymh? Either about the leveling process, or something else entirely? Any questions that we at WoW Insider can answer for you since you were so kind as to do this for us?

Nymh: Well, if you know the next numbers at the euromillions…

WoW Insider: Let me hop in my time machine and get back to you on that. Thank you again for talking to us Nymh, and good luck on Malygos! wow power level
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Get Off Our Land!

A three way Warhammer scenario by Richard Irvine
In this scenario, two armies face eachother over a vast battlefield. However, between the armies lie a vast contingent of barbaric peasants who are not prepared to see their land become a battlefield.warhammer power level
Scenery
A hill is set up on each side of the battlefield. In the centre of the battlefield a small vialliage with some walls and hedges should be set up. Other terrain may be set up in any mutually agreeable manner.warhammer powerleveling

Armies
The peasants may select an army of any suitable race. A general can be included as usual, to represent a local noble, and he may bring along a retinue of one war machine, one wizard of any level and one elite unit. No large monsters are allowed.warhammer power leverling

The other armies may be selected as usual from the Warhammer Army lists, except that they may only include one war machine and may not include any large monsters.warhammer gold

Macic items with a points value of more than 50 cannot be included.

Deployment
The armies other than the peasants deploy no closer than 32″ to eachother and no closer than 12″ to the side edges. The villagers deploy in the centre of the table, but no closer than 14″ to either of the of the armies.war gold

Turns
Players should play for four turns. No more, no less.

Who goes first
The peasant defenders go first, followed by the other armies. Roll a D6 to decide which of these goes first.

Special rules

Hand to hand combat it only worked out in the turn of a player who is involved in the combat.

The peasants cannot be shot at with cannons, bolt throwers, by the other army. They are not considered a real enemy, just a minor annoyance. Missile troops can shoot as normal.war powerlevel

Victory
The peasants can only win if there has been no more than one hand to hand combat between the other two sides. If more than one hand to hand combat takes place between the other two armies, then the army that has lost the least troops wins.warhammer
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mygoddamnit2123

Battle by the Loch

by Richard Irvine
Just your normal, run of the mill battle. Two opposing sides charging towards eachother and engaging in bloody mortal combat. Arrows rain down from the skys and the cries of battle fill the air. Then a big monster climbs out of the loch…warhammer
Scenery
Hills may be placed anywhere on the table, including in the deployment zones to the ‘north’ and ’south’. To the ‘east’, about two inches in, mark out the edge of a lake. (Remember troops cannot flee off this edge of the table- they wouldn’t want to flee into a lake!) The the ‘west’, set up a small forest. Don’t use any buildings, although rocks and other obstacles should be used.warhammer powerlevel

Armies
Both players should select armies from the Warhammer Armies army lists to an equal points cost. Both sides should also select 400 points of reinforcements to bring on after the monster has appeared.warhammer power level

Deployment
Each player should deploy their army within 12″ of their table edge. Note: Their table edge should NOT be an edge with a lake or a forest…warhammer powerleveling

Turns
Roll a D6.

1-2= 5 turns

3,4,5= 6 turns

6= 7 turns

Who goes first
Roll a D6 to decide who goes first.

The Monster of the Loch
(Well, with a loch, there had to be a monster!) When the game begins, the monster is asleep at bottom of the lake. It will wake up if it hears any noises… Roll 2D6 whenever one of the following occurs.warhammer power leverling

When a regiment charges- The monter wakes on 11 or more.

When a close combat is fought- The monster wakes on 10 or more.

When a cannon fires- The monster wakes on 7 or more.

When roused, the hungry monster swims quickly ashore. It appears immediately at the water’s edge cloest to the noise which disturbed it.warhammer gold

After both players have had their turn, the monster will move. The monster will charge any unit within 15″. If it does not charge, it will move D6 + 4 inches. war gold

To determine the direction of movement, roll a D6. On a roll of 1-3 he will move towards the nearest unit. On a roll of 5-6 he will move straight forward. On a roll a 6, roll a scatter dice to determine the direction.war powerlevel

Reinforcements
After the monster has appeared from the Loch, would- be monster hunters will soon appear. Each side should select 400 points of REGIMENTS ONLY to bring on as reinforcements. Two turns after the monster appears, the reinforcements may move on from their table edge, and may fight and shoot as usual.warhammer

Victory
The winning side is the side with the most victory points. Victory points should be worked out as usual. In addition, award 4 victory points to the army who slayed the Monster of the Loch. If the other side did inflict one or more wounds on the monster, they should also be given one victory point. If the monster was woken by one side charging or firing a cannon, that side loses a victory point for being so damn noisy!warhammer powerlevel
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